Dolphin Emulator Best Settings Melee

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  2. GameCube
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  4. Dolphin Emulator Best Settings Melee
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Another Method For Dolphin Emulator To Run Faster is by Re-configuring the Emulator Settings. The best solution that can make Dolphin emulator run faster is to configure dolphin emulator games. However, if your CPU happens to be slow, upgrading your tech is your best way out. In this method of configuring to make Dolphin emulator run faster. Right click Melee from the games list, and hit 'Properties'. From the 'GameConfig' Tab, ensure the 'Video Rate Hack' Slider is set to 4x and that 'Half Audio Rate' is unchecked; Go to the 'Gecko Codes' tab and ensure 'Faster Melee Netplay Settings' and '60FPS + 4X VRH' are the only ones checked. Hit Close and return to your main Dolphin window. Another Method For Dolphin Emulator To Run Faster is by Re-configuring the Emulator Settings. The best solution that can make Dolphin emulator run faster is to configure dolphin emulator games. However, if your CPU happens to be slow, upgrading your tech is your best way out. In this method of configuring to make Dolphin emulator run faster. Feb 17, 2020 Best graphics quality settings, always make sure to use the latest and greatest drivers for your system, make sure your Windows is up to date (as of this writing Windows 10 build 1909) and update Dolphin to the latest Dev version, then do the following in stated order: 1.

Super Smash Bros. Melee

Developer(s)HAL Laboratory
Publisher(s)Nintendo
SeriesSuper Smash Bros.
Platform(s)GameCube
Release date(s)JP November 21, 2001
NA December 3, 2001
EU May 24, 2002
AUS May 31, 2002
Genre(s)Fighting, Platform
Mode(s)Single-player, Multiplayer (4)
Input methodsGameCube Controller
Compatibility4
Playable
GameIDsGALE01, GALP01, GALJ01
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Super Smash Bros. Melee, known in Japan as Great Melee Smash Brothers Deluxe (大乱闘スマッシュブラザーズDX, Dairantō Sumasshu Burazāzu Derakkusu), often abbreviated as SSBM or simply as Melee, is a crossover fighting game released for the Nintendo GameCube shortly after its launch in 2001.

Like its predecessor, Super Smash Bros. Melee differs from traditional fighting games in that inflicting the most damage does not guarantee victory. Instead, opposing players must inflict damage to add to the opponents percentage, to make them lighter, then force their opponents beyond the boundaries of the stage. Unlike other games of the same genre, in which moves are entered by button-input combinations, most moves in Super Smash Bros. Melee can be accessed via one-button presses and a joystick direction.

In addition to highly refining the gameplay of Super Smash Bros., Melee also sports additional stages and characters, and an expanded single player mode, called 'Adventure Mode'. The game also introduced many of the staples of its sequel, Super Smash Bros. Brawl. Melee received universal acclaim from critics, and went on to become the best selling GameCube game of all time.


Dolphin Emulator Best Settings Melee
  • 1Problems
  • 2Enhancements
    • 2.116:9 Aspect Ratio Fix
  • 3Configuration

Problems

Saving Screenshots

Saving a screenshot in Camera Mode of Special Melee will just be a black image. You can fix this by turning off EFB Copies to Texture Only.

Enhancements

16:9 Aspect Ratio Fix

The built-in Widescreen Hack causes clipping issues. The following Gecko codes work as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.

NTSC

The NTSC version of this game has 3 different revisions. You can check the revision of your ISO by going into Game Properties.

Version 1.00Version 1.01Version 1.02
PAL

Revision patch for Netplay

For netplay to work, each player must not only be playing the same game, but have the same revision of said game. However, Melee was sold in many different revisions, and this may block some players from participating in netplay. Your netplay ISO can be patched to other revisions to work around this issue. For details and instructions, see the Smashboards post on the subject.

Texture Pack

A fantastic beautiful texture pack keeps the original art style can be found here, Melee HD Texture Pack (Dolphin) (v1.01)

There have been many Melee texture packs over the years, so don't stop at the one linked above.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

ConfigSettingNotes
Store EFB Copies to Texture OnlyOffProperly save screenshots in Camera Mode of Special Melee

Version Compatibility

The graph below charts the compatibility with Super Smash Bros. Melee since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-14862(current)
2.0(r5384)

Dolphin Emulator Optimal Settings

Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r4771Windows 7Intel Core i7-870 @ 2.9GHzATI Radeon HD 5450Perfect speed, music becomes buggy on some occasions making it repeat itself. Shader bug which makes the floor become completely black in 85% of all stages.Dawngaward0110
r6857Windows VistaAMD Phenom 9550 X4 @ 2.2GHzNVIDIA GeForce 9100Perfect
r6857Windows XPAMD Athlon II X4 @ 3GHzATI Radeon HD 5450Perfect
r7283Windows 7Intel Core i3-2310 @ 2.1GHzIntel HD Graphicsalmost fully playable, slow down to 4 different characters, with the same characters in every player works fast as long as not a very large area (ex. in fountain of dreams is very slow) the FPS go from 30 to 50 (In the PAL version).Honguito98
r7408Windows 7Intel Core 2 Duo E6750 @ 3.2GHzNVIDIA GeForce GTX 275Exceptional. Some very minor slowdown at the very start of a stage, but it comes and goes in under a second. Some sound problems.MayImilae
r7411Windows XP SP3Intel Atom N270 @ 1.6GHzIntel GMA 945Playable. 16-17FPS approximately. Sound Off for better performance.LORPAL
r7419Mac OS X 10.6.7Intel Core i7 @ 2.66GHzNVIDIA GeForce GT 330MPerfect. Occasional slowdowns but this is the smoothest game I've run on this emulatorFeelGoodChicken
r7422Windows 7Intel Core 2 Duo E6750 @ 3.2GHzNVIDIA GeForce GTX 275Exceptional. Sound problems are GONE. (Edit: still there, but less often)MayImilae
r7435Windows 7Intel Core 2 Duo E6750 @ 3.2GHzNVIDIA GeForce GTX 275Very good. Sound problems back with a vengeance.MayImilae
r7564Windows 7Intel Xeon Quad-Core @ 2.8GHzATI Radeon HD 5770Audio bugs still exist. Graphical bugs: 'Video/Audio Timing' and 'VS Team ...'.SephirothFanatic
r7646Windows 7Intel Duel Core @ 3.06GHzNVIDIA GeForce G210Perfect, The only bug is the stage 8 classic mode glitch
r7719Windows 7Intel Pentium @ 2.1GHzATI Mobility Radeon HD 4570Slow when running other windows, but otherwise very smooth. Only bug is the Team Battle bug.Mamid
3.0-201Windows 7Intel Core i5-2410 @ 2.3GHzNVIDIA GeForce GT 525MI haven't seen the stage 8 classic mode glitch. I will check that out. The game runs smoothly, with occasional audio bugs and glitches as seen in the Problems headline.Doubled-revolutions
3.0-371Slackware 13.37Intel Core i5-2500K @ 3.3GHzNVIDIA GeForce GTX 550 TiPerfect. Solid 60FPS. No noticeable errors.Shonumi
3.0-415Windows 7AMD Phenom II X4 955 @ 3.2GHzNVIDIA GeForce GTX 560 TiSolid. Odd sound glitch and slowdown at beginning of the match.
3.0-419Windows 7AMD Athlon II X4 640 @ 3GHzAMD Radeon HD 5670Runs fine at fullspeed with a little slowdown at beginning of the match.bruckxd
3.0-636Windows 7Intel Core i5-2430MNVIDIA GeForce GT 540MPlays perfect at 60FPS. Minor slowdown at Fountain of Dreams. Stage 8 glitch also. Besides that, perfect
3.0-636Windows 7Intel Core i7-920NVIDIA GeForce GTX 580Plays perfect at 60FPS. Minor slowdowns occur at the beginning of most stages, but continues fine afterward. The music sometimes has looping issues.RayFan9876
3.0-715Windows 7Intel Core 2 DUO E7400 @ 3.1GHzNVIDIA GeForce 8500 GTPlays perfect at 65FPS without Autoframe limit. Minor slowdowns occur at Winner Screen, also with 4 players on large stages, everything else is perfect. The music still has looping issues.Dmax
3.0-766Windows 8Intel Core i7-2600K @ 3.4GHzNVIDIA GeForce GTX 570So darn close. Sound glitches are non-existent so long as LLE audio is being used. Half-second pre-rendered cutscene audio lag. Stage 8 classic mode intro sprite alpha problem. Ever-so-slight stutters during certain cases. Examples include loading levels into memory, which doesn't break gameplay, and stuttering during 4-player on certain levels, which can. Fountain of Dreams is the prime case, likely due to the dynamic reflection map (quite a feat for its time on such hardware).Miranda
3.0-776Mac OS X 10.7.4Intel Core i7 @ 2.2GHzAMD Radeon HD 6750MPlays almost perfectly, pretty stable 60FPS.Nolendil
3.0-776elementary OSIntel Core i3-330mNVIDIA GeForce GT 330mRuns perfectly.Krummer
3.5-336Windows 7Intel Core i7-3770KNVIDIA GeForce GTX 680Full 60FPS everywhere with no audio bugs using LLE. Using 'speed up disc transfer rate' makes all music play for 2-3 seconds and stop, but the game continues to run fine. Using any AR codes causes the game to crash after the beginning cutscene and before the 'press start' screen.
3.5-367Windows 7Intel Core i5-2450Intel HD Graphics 300060FPS almost all the time. Choppy audio during GPU intensive gameplay. AR Codes only work for certain versions of SSBM. (US Versions (GALE01) crash after the main screen, while European Versions(GALP01) work just fine.SpectreOne
3.5-367Windows 8Intel Core i7-3630QM @ 3.4GHZNVIDIA GeForce GT 645MRuns perfectly. No sound, graphical, or general glitches in sight. Always a constant 60FPSmcaso123
3.5-600Windows 8AMD FX-8120AMD Radeon HD 6670Perfect FPS slow game bit down like 30-55 and video:Data,Archives,How to Play is slow.DavidBascus
3.5-1406Windows 7Intel Core i5-2410M @ 2.3GHzNVIDIA GeForce GT 520MAll the sound crackles disappeared after the add of Dolphin in the '3D settings' (NVIDIA panel)!Fox_McCloud45
3.5-1699Windows 8Intel Core i3-3120MIntel HD Graphics 4000A consistent 60FPS was found during playtesting. The FPS may drop to 50-55 when playing on large stages or with multiple players. Tested on 1x Native Resolution.
4.0Windows 8Intel Core i7-2630QM @ 2GHzAMD Radeon HD 6600MRuns at 100% speed highest I've tested on was 2x native resolution on Direct3D11. Kept a stead frame rate with the exception of loading the levels.
4.0Windows 8Intel Core i7-2630QM @ 2GHzAMD Radeon HD 6700MRuns at 100% speed highest I've tested on was 2x native resolution on Direct3D11. Kept a stead frame rate with the exception of loading the levels.
4.0.1Windows 7Intel Core i5-3570K @ 4.4GHzNVIDIA GeForce GTX 460Working 99%. Small lighting bugs in the game but do not effect gameplay at all and are hardly noticeable. 'Force texture Filtering' must be on to fix multiple shadows bug.Kilobytez95
4.0-1222Windows 7Intel Core i5-4670K @ 4GHzNVIDIA GeForce GTX 760Runs 100% speed. I get none of the issues listed above even when using NVIDIA w/ OpenGL except for the very minor lighting issues described in Termina Bay. It's possible all of the other issues were resolved with the recent graphics update.Darxide
4.0-1818Windows 7AMD FX-6300 @ 3.5GHzNVIDIA GeForce GTX 660Some drops here and there, especially on Fountain of Dreams. 1x Native Res. Will overclock and post more info.
4.0-2879Windows 7Intel Celeron G1630 @ 2.8GHzNVIDIA GeForce GTX 750Near Perfect with minor bugs. On some levels I've had minor to moderate FPS drops. Otherwise runs at 60FPS consistently. Can run up 4X resolution with no noticeable issues at all.drago10029
4.0-3178Windows 7Intel Core i3-2310M @ 2.1GHzNVIDIA GeForce 610MFully playable @ 50FPS (PAL version). Some FPS drop at the very beginning of some fights for less than a 1/4 seconds.HauruI
4.0-4163Ubuntu 14.04Intel Core i3-3220 @ 3.3GHzNVIDIA GeForce GTX 65060FPS, all modes work, no framerate drop at Fountain of Dreams unless increasing internal resolution. Fully playable. Setting EFB Copies to disable causes major graphical issues with character shadows and turns floors of maps black.Xerxes
4.0-4557Windows 7AMD Phenom X4 9750 @ 2.4GHzAMD Radeon HD 5450OpengGL 1x rendering 60FPS, framerate drop a little before battle but is fully playable. DX is 60FPS but more drops and more stuttering before start battles; 2x causes heavy slowdowns before battles, 30-60FPS in battle on both OGL/DX; The sound is PerfectAlfresitu
4.0-5616Windows 7AMD FX-8350 @ 4GHzNVIDIA GeForce GTX 75060FPS on gameplay with some quick little frame stutters here and there. Menus and Victory screen may have frame drops but are fine otherwise. Was able to play up 4x native resolution but had to change audio to LLE recompiler. Major initial frame drop on 4x menu screen but it was fixed up after a battle.Combatheros
4.0-5752Windows 7Intel Core 2 QuadNVIDIA GeForce GT 120Perfect 60FPS, with some small hiccups when loading things (same with almost every game I play). Audio worked fine the first time I loaded it, but now the music cuts out after a few seconds, and I have no idea how to fix it.LotadTheGreat
4.0-5942Windows 7Intel Core 2 Quad Q8200 @ 2.34GHzNVIDIA GeForce GT 120Perfect 60FPS still, and we still have that audio glitch. Also, whenever you start a battle, it freezes with this beeping noise, but still says it is running 60FPS. Unplayable.LotadTheGreat
4.0-7123Windows 10Intel Core i5-4590T @ 3GHzNVIDIA GeForce GTX 860M3xIR and 8x AA on both backends, perfect speed. However there is a strange popping sound in the right speaker that goes on quite rhythmically. I've just disabled sound on it for now.shangry
4.0-7840Windows 10Intel Core i5-3570K @ 4.5GHzNVIDIA GeForce GTX 660Runs perfectly.Smartlord
4.0-8520Windows 7Intel Core i7-3820 @ 3.8GHzNVIDIA GeForce GTX 980 TiRuns 60 FPS no problem with everything maxed out. Netplay (online) works flawlessly.JohnFromSteam
4.0-9175Windows 10AMD FX-8350AMD R9 2904* Sometimes short lags, RIP AMDDer Blockbuster
5.0Windows 10AMD FX 6350 @ 3.9GHzNVIDIA GeForce GTX 660OpenGL, LLE, 3xNative, 8xMSAA, 16xAF

Runs like a dream. Minor slowdown in menus, no issues with gameplay.

GAMMA
5.0Windows 10Intel Core i5-6200U @ 2.3GHzIntel HD Graphics 520Direct3D 12, LLE, 1.5x Native, 16xAF, no anti-aliasing. Runs perfectly at 60FPS, even with widescreen hack. Higher graphical enhancements will result in performance issues.SuperFunnyBros
5.0Windows 7Intel Core i7-5930k @ 3.5GHzNVIDIA GeForce GTX 970Runs great, occasional freezes for a few seconds as levels load, but never crashes or freezes foreverCaaaaarrrrlll
5.0Windows 10Intel Core i5-6400 @ 3.3GHzNVIDIA GeForce GTX 970DX11, 6x Native (4k), AA: 8x MSAA, AF: 16x. Runs perfectly @ 60FPS, only minor lag between menus. No crashes or stutter. Widescreen hack works great.Sam1

Gameplay Videos

Super Smash Bros. series
GameCube
Nintendo Wii
  • Super Smash Bros. Brawl(2008)
  • Virtual Console
    Retrieved from 'https://wiki.dolphin-emu.org/index.php?title=Super_Smash_Bros._Melee&oldid=172857'
    Dolphin Emulator Best Settings MeleeNintendo

    Dolphin has two performance related configuration windows: Dolphin configuration and Graphics settings, in addition to applying settings per game via their GameINI. Dolphin is a very demanding program, so configuring Dolphin the right way is very important to run titles smoothly.

    • 2Dolphin Configuration
    • 3Graphics Settings
      • 3.1General

    System Requirements

    Every game has different requirements, some titles may require a powerful computer while some other titles may not. Generally, these are the minimum recommended requirements for Dolphin.

    GameCube

    • OS: 64-bit edition of Windows (7 SP1 or higher), Linux, or macOS (10.12 Sierra or higher). Windows Vista SP2 and unix-like systems other than Linux are not officially supported but might work.
    • Processor: A CPU with SSE2 support. A modern CPU (3 GHz and Dual Core, not older than 2008) is highly recommended.
    • Graphics: A reasonably modern graphics card (Direct3D 10.0 / OpenGL 3.0). A graphics card that supports Direct3D 11 / OpenGL 4.4 / Vulkan 1.1 is recommended.

    Dolphin Configuration

    Dolphin is shipped with default settings for the most optimal performance, you do not usually need to change anything on your first time Dolphin setup.

    Enable Dual Core

    Provides a significant speedup on modern systems. Recommended on most titles, though may cause issues like crashing or graphic issues on some titles. Refer to this page for a list of titles that require disabling Dual Core.

    CPU Emulator Engine

    JIT Recompiler is the fastest engine and is recommended on almost all titles. There are a few titles that work better with different emulator engines but unplayably slow.

    Audio

    Super Smash Bros.

    DSP HLE is the fastest DSP Emulator Engine. It is very reliable, and only a few titles still have problems with it. See DSP LLE for more details. Cubeb is the faster backend. Recommended on almost all titles.

    Dolphin Emulator Best Settings Melee

    Graphics Settings

    Some of these settings will improve emulation compatibility in exchange of PC performance.

    General

    Video Backend

    • Depending on the game and the graphics card: Vulkan will generally provide the best performance for Nvidia and AMD, while Direct3D 12 is preferred on Intel. Direct3D 11 is a good fallback option for stability or compatibility reasons. OpenGL should be avoided on AMD and Intel GPUs on Windows due to poorly optimized drivers.
    • V-Sync helps prevent screen tearing.
    • Use Fullscreen toggles between fullscreen and windowed mode.
      • Exclusive Fullscreen is available on Windows, it gives Dolphin full control over the graphics card. This results in minimal latency which is important for competitive games such as Super Smash Bros. Melee. More details on its benefits can be found on Progress Report of July 2014. D3D and Vulkan are well supported for Exclusive Fullscreen. Support on OpenGL is more of a hack. Exclusive fullscreen is enabled by default when it is supported, it can be disabled by checking the Borderless Fullscreen checkbox under Graphics > Advanced > Misc.

    Shader Compilation

    • Specialized (Default) should be used as a fallback for older systems or GPUs that do not work well with ubershaders such as some mobile GPUs.
    • Hybrid Ubershaders is the recommended setting for most GPUs as it reduces shader compilation stutter with minimal performance impact.
    • Exclusive Ubershaders is the most effective at reducing shader compilation stutter but should NOT be used unless you've encountered stuttering with Hybrid Ubershaders and have a very powerful GPU.
    • Skip Drawing is NOT recommended as it causes rendering issues in many games.
    • Compile Shaders Before Starting can reduce in game shader compilation stutter once a cache is built in exchange for longer game startup times.

    Enhancements

    The emulation can suffer slowdowns from extreme multiplier options in Internal Resolution, Anisotropic Filtering, and Anti-Aliasing settings. Start with minimum option like '1x Native (640x528)', and go up from there until you can find the highest setting without slowdown. Keep in mind non-1x options may cause graphical issues in some titles.

    Hacks

    • Skip EFB Access from CPU - Provides a speed boost. However it provides this boost at the expense of emulation accuracy, breaking some titles and removing effects. It's off by default for greater emulation accuracy.
    • Ignore Format Changes - The vast majority of titles don't care about this, and it provides a small boost. However a small number of titles hate this setting. It's enabled by default.
    • Store EFB Copies to Texture Only - Enabled by default. Disable it only when running a game that requires it. Refer this page for a list of titles that require disabling it.
    • Texture Cache - Setting the slider on the 'Fast' position will improve performance greatly, but it may cause graphical glitches in some games (Most commonly missing text).
    • Fast Depth Calculation - Uses a less accurate method of calculating depth values. Gives a small speedup, but can cause flickering textures.
    • Disable Bounding Box - Don't emulate bounding box calculation, which is only required for a limited set of titles, mostly Paper Mario titles.
    • Vertex Rounding - Rounding 2D vertices to whole pixels, fixes graphical glitches seen in several titles at higher internal resolutions.
    Retrieved from 'https://wiki.dolphin-emu.org/index.php?title=Configuration_Guide&oldid=177395'