Imperialism Game

  • IMPERIALISM 2 is an extremly flexible turn-based strategy game which allows one to set up an almost infinite variety of scenarios. One may begin as a 'great power' on an isolated island, or as a 'great power' surrounded by neutral nations or surrounded by any number of other great powers.
  • Imperialism Game No teams 1 team 2 teams 3 teams 4 teams 5 teams 6 teams 7 teams 8 teams 9 teams 10 teams Custom Press F11 Select menu option View Enter Fullscreen for full-screen mode.
  • The game starts in 1770, during a time when Europe expands through Asia and America has no Independent nations. 1 Rules 2 Nations 3 Changes from OTL 4 Mods 5 Mapmakers 6 Map 7 1770 8 1770.5 9 1771.0 Each day is half year One nation per user You can declare independence if the mods think acceptable White areas are unclaimed, official border is black, while occupations have no border Vassals are.
Imperialism is when a nation takes over another nation to rule them and take their natural resources. Usually, the nation that does the 'taking over' is called the 'mother country'. The nations that are 'taken over' become a territory or colony of the mother country. All of the lands that the mother country rules including the mother country are called an empire.

Imperialism Simulation. Provide background information on imperialism. Put students into groups of 5. Give each student a role play card (Great Britain, Germany, France, Belgium, Portugal) and a different-colored marker. Explain that they will each need to take on the role of country listed on their cards.

Nations that had extremely advanced militaries were able to take over other nations quite easily. Sometimes imperialist nations could take over simply by bullying. They did this by parading their military and all of their advanced weapons, in front of the weaker nation. The weaker nation, realizing there was no hope, would give into the imperialist nation. Sometimes imperialist nations would bribe the leaders of smaller or weaker nations. The empire would promise the leader of the weaker or smaller nation a special status or position within the empire if he would give in to them. Other times empires gained colonies and territories by invading.
Once the empire took control, the colony or territory was under the rule of the empire. Colonies and territories had one major purpose - to provide resources to help the mother country. Some colonies provided natural resources such as minerals, lumber, and farm land. Other nations were taken for their precious metals and stones. The people living in the colonies were expected to provide cheap labor for the mother country. They were also expected to put aside their own national pride and show loyalty to the mother country. In addition to resources, colonies and territories provided additional trade routes for buying and selling goods. They also offered military advantages such as strategic locations for naval bases or troops.
By 1914, almost all land in the world had been claimed by an empire or was ruled by a strong nation. In the 1800s and early 1900s, the major European powers all competed for colonies in Africa and Asia. Great Britain, France, Germany and Belgium all developed intense rivalries. These rivalries led to crises and these crises scared nations into forming alliances to protect themselves in the event of war.

Why Imperialism?

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  1. Imperialism II: The Age of Exploration

Imperialism II: The Age of Exploration

Much

Windows - 1999

Also released on: Mac

4.27 / 5 - 22 votes
Imperialism Game

Download extras files
Manual, patch and misc available

Description of Imperialism II: The Age of Exploration

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Imperialism II: Age of Exploration is an outstanding turn-based strategy game that expands on the premise set in its predecessor, Frog City/SSI's underrated Imperialism.

The game is set in real world history this time as opposed to a fictional period in the first game: specifically, you are one of the European Great Powers at the time of exploration and conquest of the New World. Your goal is to dominate Europe using the tools of conquest and diplomacy, and exploiting the riches and exotic resources of the New World. You might become a great conqueror, in the tradition of Cortez, or you can do business with the natives, and shield them from the other Great Powers. Whichever strategy you pursue, you will need to build a strong economy, develop what resources you can, and trade for the rest on the world market.

Similar to Imperialism, Imperialism II is a game of interdependencies between economic, diplimacy, and trade. Although the real-world setting may make the game more interesting to play, it also 'bootstraps' the game -- forcing it to deal with the perennial conflict between realism and playability. Proponents of realism in historical games will certainly be annoyed at some 'ahistorical' outcomes and the fact that Imperialism II presents many elements in the abstract.

Nonetheless, the game's excellent AI and addictive gameplay should be enough to make every strategy fan happy. You need to build a strong labor force, and recognize when your self-sufficient economy needs to expand via trade and military expansion. The New World elements are not meshed very well with the game-- it is as if the designer took the engine from Imperialism intact, and added New World exploration to it just to make the game different, without trying to assemble the interdependencies that the first game excels at. Certainly aspects such as dealing with the Natives could be better exploited and interlinked to other elements. Still, they present a nice addition to the game, and proper New World exploitation wil provide a handsome return to finance your expansion at home.

With an excellent gameplay and a better AI than Imperialism, this sequel is a must-play for all strategy fans. It was shipped with some embarrassing bugs that were fortunately fixed in a later patch (you can download the cracked patch below). While not as elegant as the first game, Imperialism II ranks as one of the best strategy games ever made. Two thumbs up!

Game

Review By HOTUD

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    Screenshots from MobyGames.com

Comments and reviews

Clotario2019-09-110 point

Still a good game all these years later!

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Buy Imperialism II: The Age of Exploration

Imperialism II: The Age of Exploration is available for a small price on the following websites, and is no longer abandonware. GOG.com provides the best release and does not include DRM, please buy from them! You can read our online store guide.

Game Extras and Resources

Some of these file may not be included in the game stores. For Imperialism II: The Age of Exploration, we have the following files:

Other Releases

Imperialism II: The Age of Exploration was also released on the following systems:

Mac

  • Year:1999
  • Publisher:Strategic Simulations, Inc.
  • Developer:Frog City Software, Inc.

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