Adventure with mesmerizing story and a love for history facts
Gabriel Knight is one of the most fondly remembered and loved adventure games of the 90s era, and this has to do with the great story that the game told, but also because of the interesting puzzles and quests if was filled with. This is no surprise though, give that the entire Gabriel Knight series was written by none other than Jane Jensen, who also worked on the King's Quest Series, especially for King's Quest VI. The game plays as a classic point and click and the setting is ripe for an interesting mix of historic fact as well as fiction. Gabriel is a book store owner as well as an author. The first game sets out the premise of the entire series, for Gabriel to reach his destiny and become a Shadow Hunter. The game had a more mature tone than many other adventures of the era and its puzzles were most of the time logical, but sometime supernatural elements would be used as well as Deus Ex machina manners in which certain conflicts and plot stops would be held up. Nevertheless, it managed to gather the interest of point and click adventurers with a love for history and fantasy and to this day the first game remains a really playable adventure. Give it a try, you won't regret it.
Sierra S Adventure games have been of three types: the remorselessly twee (Kings Quest), the tough cops (Police Quest) and the vaguely role-playing (Quest for Glory). Gabriel Knight is more in the Police Quest mould. You have to track down a gang of killers, and the violence is fairly graphic. Gabriel Knight scores by being a very good game. The third game, Gabriel Knight 3: Blood of the Damned was the final adventure game to be released by Sierra, before it closed its doors. Left in a cliffhanger, the demand for Gabriel Knight 4 has.
Part Two
This month we complete our walk through the Black Forest with nothing to aid us but a noble heart and a pocketful of silver bullets. Read on to find out how to get Gabriel and Grace through this adventure in one piece...
Chapter 5
Go to Marienplatz and walk left to the sausage shop. Click on the shopkeeper, then on the white sausage. Use your wallet to pay. Walk right to the Hunt Club. Click on one of the chairs in the main room then on the magazine to get your tape cassette. Go to Ubergrau's office and collect and read the letter from Grace.
Ask Ubergrau about missing persons, then use the Von.Zell tape on him. Go to the police station and talk to Leber about everything. Click the Von Zell tape on him. Click on the desk, then on the ledger in the close-up. Take the train to Buchenau and talk to the man behind the door. Return to Ubergrau's office, ask him about cash, then go back to Buchenau. Give him the cash and get as much information out of him as you can by asking him questions. Move down the screen and click on the last cage on the right. Now click on the straw in the lower-right portion of the cage. Use the sausage on the tiger. Pick up the wolf tags from the straw. Go back to the Hunt Club where you'll be taken off to the hunting lodge.
Hunting Lodge
Enter the hallway and then the second door from the front on the left-hand side of the hall. Speak to Von Aigner to find out what he knows. Leave and then enter the third door from the front on the right-hand side of the hall. Open the wardrobe and get the black rope. Open the window and look down to see the ledge below. Use the rope on the ledge. Move to the middle window and enter Von Zell's room. Find the appointment book and examine it. Click on the piece of paper tucked behind the pages. Read the letter. Enter the bathroom and click on the rug for a close-up. Examine the edge of the footprint, then click on the revealed footprint. Leave the room via the window and go back the way you came. Return to the hall and then go downstairs to the Great Room. Open the wardrobe and get the lantern. Talk to Hennemann.
Go back upstairs and enter Kling-mann's room, which is the bottom-left door. Use the wolf tags on him. Go back downstairs and get the matches from above the fireplace. Leave the building and enter the stable. Click on the tool rack on the right and then pick up the shears. Leave the stable and move right. Click on the bare patch of ground to find and examine the paw print. Exit close-up and go right again. Go down two screens. Examine the muddy patch to discover yet another paw print.
Now use the shears on the hedge to uncover the entrance to a cave. Move through the entrance on the left of the back wall into the darkened area. Look around until you find the pit, then use the matches and the lantern to find out the exact source of the nasty noises. Move 'up' twice, then go left twice to get back to the lodge. Go upstairs and enter the door to the bottom-right. Talk to Von Glower about what you've seen. Save your game at this point, as you will be reloading!
Go north then return. Use the Ritter talisman on the werewolf and it will back off. Quickly follow the wolf and repeat the trick with the talisman. You must use the talisman to force the wolf off each screen while you pursue it until you finally reach the ravine area - but don't follow it to the south in the first few screens or you'll die; just wait until the beast returns, then force it away again in a different direction. Eventually Von Glower will appear and throw you a gun. Use the gun on the wolf.
Chapter 6
Move down and examine Gabriel. Exit from the dungeon and go to the post office. Read the letter from Von Glower. Go to the Gasthof and pinch a roll from the basket on the table. Talk to Mrs Smith about everything. Return to the castle bedroom and pick up a pillowcase from the bed. Go back to the dungeon. Use the bread roll and the pillowcase to capture the pigeon. Go to Altotting and enter the church. Examine the display case on the wall and read the sign. Move right and enter the priest's office. Use your purse on the basket with the water to get a bottle. Drive to Neuschwanstein Castle and go to the living room. Move down one screen then return to see the badly-behaved child. Wait until the guard has gone, then click on the chair.
Click the bottle of water on the chair. While the guard is busy trying to clean things up you can go up and left into the bedroom. Examine the lower section of the wall behind where the guard normally stands to find a secret panel containing a scroll. Go to the grotto and examine the wall on the left to locate another concealed scroll. Go to the singer's hall then exit down to the far end of the hall. Use the pigeon on the doorway to the left, which will release it and bring the guard. Go back to the top end of the hall and look again at the wolf painting. Examine the wall behind where the guard was standing to find the third concealed manuscript.
Return to the crypt at St Georg's church. Click on Wolfgang's coffin, then on the lid. then on the silver heart. Go back to Schloss Ritter and talk to Gerde about the silver heart. Go back to St Georg's and take the silver heart.
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Drive back to Altotting and talk to the priest. Use the silver heart on him and you'll be taken to the shrine. Examine the display case on the right-hand side of the room, and the doorway further to the right. Use the silver heart on the basket on the right-hand side of the altar. Move right and open the doors, allowing the wind to blow out all the candles. Use the chair beside the display case then select the bottom-left urn to get Ludwig's diagram. You will now be whisked off to see Georg, and to give him the opera.Click on the table to get a programme, then examine the opera poster. Exit 'down', then right, and right again. Go to the door at the end of the hall and enter the office. Examine the bulletin board and pick up the seating chart. Take the opera glasses and the To do' list. Read the list. Talk to Gabriel. Leave the office then go down and into the auditorium through the large open doors. Talk to Georg, then talk to the chandelier man. Look at the theatre diagram in your inventory. Click on the 'x'. Look at the seating chart and point to the spot where the 'x' was. Go out of the auditorium, back to the opera poster, up the open stairs, and click on the double doors to enter the Mittelloge.
Exit back to the hallway and move right, then go to the door at the end of the hall. Look through the small window into the auditorium. Turn on the spotlight then click on the handle to move it. Move the beam until it's shining exactly over the Mittelloge. Go back to the foyer and use the seating chart on the usher. Go right and through the door with the steps leading up. Get the rope from the back wall. Go downstairs to the basement. Move right, then open the panel to get the keys.
Go left, then down. Click on the left door to find the prop room. Go left, pick up the 'privat' sign, then go back through the door you entered and lock it with the keys. Go right three times, then down twice to find the furnace room.
Open the furnace door. Use the coal in the bin on the right to shovel some in. Click on the furnace controls, first on the 'Automatisch' button, then on the handle. Turn the handle all the way to hoch. Go left through the door, then right into the foyer. Return to the office and examine Gabriel. Wear the evening dress then return to the spotlight room. Look through the little window, then use the opera glasses on Mittelloge. Go upstairs to the central hallway, click on Mittelloge doors. Lock the doors using the rope on the handles, then put the 'privat' sign on as well.
With Gabriel back in charge move left, then move the chest aside to reveal an air vent. Use the dagger to remove the vent. Climb inside the open vent and travel north, north, then west to appear backstage. Click on the right-hand side of the back wall to find a reel of sticky tape. Go through the right-hand door into the dressing room. Wear the minstrel costume from the clothes rack. Examine the dressing table. Click on the face powder. Quickly click on the dressing table again and use the powder on the mirror. Exit close-up, and quickly hide behind the changing screen before Englehart appears. Use the tape on Englehart to tie him up. You are now transformed into a wolf and so is Von Glower. Save your game position.
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The trick now is to close off the doors in the basement to prevent the black wolf escaping. You can close the doors, but you can't open them again. However, by closing the correct doors you can force Von Glower into the furnace room where he can be destroyed.
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Turn right. Go forward twice. Turn left twice, and close the door. Turn right, go forward. Turn left twice, close the door. Turn right twice, then forward twice. Turn left twice, close the door. Turn right, go forward. Turn left, close the door. Turn right, forward once. Turn left, go forward once. Turn left again, go forward once. Turn left twice, close the door. Turn left, close the door. Turn left, go forward, turn left twice, close the door. Turn left, go forward. Turn right, go forward, close the door in front of you. Turn left, go forward, turn right, go forward. Turn right, go forward three times. Turn right, go forward twice. Save game.
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Go forward into the furnace room. Click on Grace. Click on the furnace door to open it. Click on the grey wolf. Get ready for Von Glower to leap. When the black wolf crosses over the furnace, click on him to push him inside.