Hardware Profiles For Android Studio

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Hardware Emulation

The Android emulator has experimental supports for
  • Sensors
  • Multi-touch
Note: With Tools r18, both SdkController### apps have been merged into a single app that can do both. You will still need to do both port forwarding for now, so read on. We'll fix this in r20.

Sensors

For a realistic sensor emulation, the emulator uses a connection with an actual Android device running the SdkControllerSensor application. The application monitors changes in the sensors on the device, and transmits them to the emulator. The emulator then injects those changes into the guest system image. This requires Android 4.0, system image revision 2.

The SdkControllerSensor application source code is located in $SDK/tools/apps/SdkController/
ADB port forwarding is used for the data transfer between the device and the emulator.
Here is how you enable sensor emulation:
  1. Connect a device to the host machine via USB, make sure USB debugging is enabled on the device.
  2. Start the SdkControllerSensor application on the device.
  3. Use application’s UI to select sensors that you want to emulate.
  4. Run adb forward tcp:1968 tcp:1968 in the host’s shel / command line.
  5. Start the emulator.
Note that port forwarding between the host and the device can be fragile. If you see that sensor events have stopped in the emulator, run the adb forward tcp:1968 tcp:1968 command again. This should restore the connection.

Multi-Touch

The emulator supports multi-touch input, as an experimental feature in r17, using a tethered Android device running the SdkControllerMultitouch appplication. The application contains an activity that monitor touch inputs and sends them to the emulator. This requires an Android 4.0 or later system image.
The activity displays the content of the emulator screens to help with interactivity. It is recommended to enable 'show touches' in the Developer section of the Settings on the emulator to see exactly where the touches are sent.
The SdkControllerSensor application source code is located in $SDK/tools/apps/SdkControllerMultitouch/
Port forwarding is used again. This time the port is 1969.
Important: When creating the AVD, make sure to add the hardware property Multi-touch screen support, and set it to true.
Limitations: If the emulator runs with hardware GPU, the application running on the tethered device won't show the emulator framebuffer.

Introduction

To start developing apps for Fire tablets, set up your development environment using the standard tools for Android development.

Note: Android no longer supports the Eclipse ADT plugin. We recommend that you use Android Studio.
Hardware profiles for android studio free

In this How to install Android Studio on Windows guide, we will show you how to download, install & setup Android Studio. This tutorial is installing the Android Studio Version 3.5.1 on the Windows 10 OS, but steps should work equally well with other flavors of windows like Windows 7 & Windows 8. This feature will be available in Android Studio 4.2 Canary 8. Updated support from Android lint checks We’ve improved the default checks in Android’s lint tool to help developers identify and correct common coding issues to improve their apps on larger screens, such as non-resizable and portrait-locked activities. Jul 28, 2021 The hardware profile defines the characteristics of a device as shipped from the factory. The AVD Manager comes preloaded with certain hardware profiles, such as Pixel devices, and you can define or customize the hardware profiles as needed. Notice that only some hardware profiles are indicated to include Play Store. The Select Hardware dialog allows us to install and edit all the device profiles listed in the previous drop-down as well as the option to create or import a definition. A standalone version of the AVD manager can be run from user AppData Local Android sdk.

Now you will see the an option for New Hardware Profile option at the bottom left of this popup. Click to this New Hardware Profile, you will get a popup for Configure Hardware Profile. Add device and device type then scroll down and you will find an option for Default skin dropdown, Choose your newly added skin.

Setting Up Android Studio

Hardware

See Getting Started with Android Studio for information about setting up the Android Studio development environment. If you have an existing installation of Android Studio or the Android Gradle Plugin, refer to Android Tools Version Compatibility to ensure that they are compatible.

Obtaining the Windows USB Driver

If you are a Windows-based developer, you will need to manually download the Windows USB driver. (This driver was previously included in the SDK add-on.) See Connect to Fire Tablet through ADB for instructions on downloading the driver and setting up your tablet and computer.

Native Code Development (Optional)

Fire tablets support apps that include native code compiled with the Android NDK.

Hardware Profiles Download For Android Studio

The following table shows the NDK revision for compiling your native-code apps to take advantage of the features available on Fire devices. For information about installing the NDK, see Android NDK.

TabletCompile native-code apps with
Fire (2015) and later tabletsAndroid Studio 2.2 or later with integrated CMake or NDK
Fire HDX 8.9 (2014) Fire HD 7 (2014) Fire HD 6 (2014) Android NDK Revision 9b or later
Fire Phone Kindle Fire HDX 8.9' (2013) Kindle Fire HDX 7' (2013) Kindle Fire HD 7' (2013) Android NDK Revision 8e or later
Kindle Fire HD 8.9' (2012) Kindle Fire HD 7' (2012) Kindle Fire 7' (2012) Android NDK Revision 7 or later
Kindle Fire (2011)Android NDK Revision 5 or later

Other Hardware Profiles For Android Studio

Last updated: Oct 29, 2020