Black And White 2

  1. Black & White series. This is a page dedicated to the Black & White series which is made up of Black & White 1, released in 2001 with it's expansion Creatures of the Isles and the sequel Black & White 2 from 2005 with the Battle of the Gods expansion. The original Black & White, although now missing Black & White Online as the original host for.
  2. In Black & White 2, your creature acts depending on how you play. If you're a good god and a city builder, he helps you out, defends your city and entertains your villagers. If you're an evil god and a warmonger, the creature acts as your most powerful unit, leading armies into battle.
  3. I just ordered black and white 1 & 2 from Amazon yesterday for £10. It's cheap on Amazon if bought used.
  4. In Black & White 2, your creature acts depending on how you play. If you're a good god and a city builder, he helps you out, defends your city and entertains your villagers. If you're an evil god and a warmonger, the creature acts as your most powerful unit, leading armies into battle.

Matthew Wiggins, chief army programmer at Black & White Studios has his head buried in a book called The Art Of Warfare On Land, brow furrowed in a state of absolute concentration. He's been reading the text for months, painstakingly dissecting each page, every diagram of war and subtle battlefield formation, before attempting to translate them into game code.

Near the area at which You start, there is a lake - the land near it (green lines) is the most valuable land. Don't build anything on it, just place fields there. Build up Your city toward the desert and the 'impressive' hill (blue lines). Place the walls for Your defense between the rocks - three sections (red lines).

His dedication to perfection and accuracy is an embodiment of the ethos at the studio, a 43-strong team working 12-hour days (16-hour on Tuesdays and Thursdays) - each an essential cog in this creative machine of game development. The collective aim is to produce one of the most ambitious titles in history, god-game-come-RTS, Black & White 2.

Matthew's desk is our last port of call in an exclusive tour of studio and game, a journey led by gaming legend Peter Molyneux and studio head Jonty Barnes. During our stay, we visit every nuance, subtlety and groundbreaking idea within the studio's epic vision, in the process revealing a game of huge potential. If all of its ambitious visions are realised, Black & White 2 could well change the face of strategy gaming forever.

Anew Beginning

But back to now. Still far from finished, B&W2's distinct parts are already melding into a potentially breathtaking whole of revolutionary physics, graphics and freeform gameplay. Mistakes were made with Black & White - the epitome of a flawed masterpiece - and Peter and Jonty, in their determination to right these flaws, are listening ceaselessly to the views and opinions of the B&W community. Their goal is to bring you a game with almost infinite choice and personalised gameplay, yet one with instant accessibility too. A tall order indeed, even for this pair.

B&W2's fabric, its very essence is based upon cause and effect, with every action creating a reaction. As Peter explained before we began our tour: 'The core of B&W2 is for the world to change to reflect what you're like, and to look after your people and creature. The game will mould itself to you, depending on how aggressive or peaceful you are.' Even how you choose to treat your people will decide what kind of god you become and which paths you ultimately tread.

White

Blessed Are The Greeks

White

Your role is to play as the god of the Greeks, a people on the knife-edge of annihilation, forced to flee their homeland by the barbaric Aztecs who are led by power-hungry high priests intent on world domination. Cast out to sea with the remnants of your race, you embark on a voyage to 12 beautiful and diverse islands populated by the Norse, Japanese, Egyptians - and of course, the bastard Aztecs. Your reaction to this neargenocide will be completely up to you.

If you want, you'll be able to follow the path of 'good' and concentrate on building up a thriving metropolis. In doing so, you can have Helm's Deep-like defences, full of vast buildings and farms, and let the game and the enemy come to you. On the other hand, you can just go out and reap your revenge on the jfc enemy by building huge armies and waging all-out war.

The Laws Of Physics

Black And White 2 Emulator

White

But more on wars and battle tactics later, as our tour begins with a visit to the physics department. This is the one area that Peter Molyneux believes - more than any other - will shape the game and allow you to do things you've only ever dreamed of.

As with its predecessor, you'll control your on-screen actions via a giant omnipotent cursor-like hand, which use to pick up and manipulate any object in the world and cast a devastating array of spells. 'Imagine the ability to pick up and start to build things with your hand. The gameplay mechanics of that are almost infinite. Every object in B&W2 has its own properties: that's every tree, branch, pebble and rock, everything. This new physics system doesn't just apply to objects interacting with each other correctly, it also applies to their interaction with heat, light and water'.

Folding like a fat man punched in the gut the container collapses, ceramic splinters cascading to the floor, their descent merged with tumbling rocks and pebbles which ricochet off each other and scatter wildly across the ground. He repeats the process, again and again, each time the result different.

'Now imagine doing that at the top of a hill in order to start a giant landslide to attack a town below,' enthuses Peter. 'Or you may want to create a makeshift prisoner of war camp by putting people in one of these containers and half filling it with water. This means that the ones at the bottom are either crushed or drowned, and when you break it open, they all fall out correctly depending on whether they're dead or alive, wet or dry.'

Black And White 2

Peter continues: 'You can be as destructive or creative as you wish. You can stack things, quickly and easily. You could create a barrier out of rocks and wood or any other object in the land, or make a giant seesaw with a plank and a stone, then put a rock on one end to make your own makeshift catapult.'

Black and white 2 plot

Hasta La Vista, Baby

Studio head Jonty Barnes interjects with an idea that came to him in a dream, in which he defeated Peter in a multiplayer game by freezing all his troops, then shattering them with rocks.

Peter looks impressed and makes a mental note, an example of the everevolving and open-ended development process that he both preaches and allows his team to practice. While the two jokily discuss their multiplayer prowess, Chris loads up a new level with a towering wall arching majestically across a valley floor.

Black And White 2 Walkthrough

Once again he picks up a boulder, and tosses it at the structure. But the wall holds firm. Instead, the rock shatters, its razor-like splinters dropping impotently to the grass. 'I bet you weren't expecting that, were you?' beams Chris with a hint of deserved smugness. 'Bet you thought the wall was going to crack didn't you?' I'm duly impressed. But it's time to move on and Peter and Jonty, now seriously considering the shattering troop idea, lead us on to another section of desks at the other end of the office.

Creature Discomforts

Anton Kirczenow and Sebastian Schoellhammer are Black & White Studios' 3D creature programmers. They're both clearly very passionate about their work, and on seeing us are already jockeying for position to be the first to show off their work.

On Anton's monitor, a titanic battle is unfolding between a gargantuan lion and a grey-haired wolf. The creatures, circling each other warily at first, suddenly spring into action, rolling along the ground as they battle for the upper hand. Their momentum slows and the regal lion is pinned to the floor by the now rabid wolf, which is viciously lashing out at its trapped prey, filling the air with a maelstrom of hair and skin with a barrage of ripping blows. But Peter wants to talk about the creatures' other abilities first, so Anton's demonstration will have to wait.

Black And White 2: Battle Of The Gods - EA

'In B&W you couldn't instruct your creatures, but now they'll obey your instructions,' begins Peter, settling down in a seat between the two men's desks. 'You can choose from a lion, ape, cow, wolf and maybe a tiger, each of which has their own unique characteristics. A massive fault with B&W was that you had to sit and watch your creature the whole time and wait for it to do something before telling it whether it was right or wrong. Now you'll be able to see a list of things it's done recently, and punish or reward it accordingly - even if it's done the deed ten minutes ago.'

A Quick Summary

Peter's in his stride now, furbishing me with golden nuggets of information on the subject of creature training, detailed enough to fill three previews. Here are the highlights. First off, there's 'the leash of mimicking'. You do a task, it does a task. Simple. Your creature can also learn by watching your behaviour, then act autonomously when it deems certain tasks need doing. Example? Your villagers run low on the game's only resource, ore, so it'll help to gather more. And if its actions satisfy you 'Oh Mighty One-Handed One', then you can place rewards in its all-new creature pen.

With Anton and Sebastian wanting to show us more, Peter is called away to an important call and Jonty takes over the tour, urged by his departing boss to tell me about the final new way of teaching your beast. 'There's a whole new mechanic called Blueprints. These teach your creature specific things, so you don't have to. These may vary from building a wall, repairing buildings or military tactics, such as using archers on high ground when it leads your armies.' With that, it's time to see Anton and Sebastian's amazing 'creature circus'.

The Good And The Ugly

Download Black & White 2 (Windows) - My Abandonware

Back to Sebastian, who's keen to show us his creation, a monkey. Presented on the screen before me is a giant ape, rotating. He shows off its bumpmapped textures, pointing to the leathery, horn-studded back of the maniacal creature that looks one banana short of a bunch. 'Even the scars will be bumpmapped,' he enthuses, injuring the beast so gaping gashes appear on its torso. I stare in disbelief, but with time running short, we have to move on again.

Black And White 2 Trainer

Return To End

And so we arrive at our final destination, the desk of Matthew Wiggins, head buried in The Art Of Warfare On Land. Looking up, he scrabbles to his keyboard to show us how he's putting theory into practice.

'Some of the game's bigger battles will feature thousands of troops,' says Jonty as Matthew lines up a column of troops two-deep and 50-long at the base of a hill. 'You've got siege engines too, like catapults to knock down enemy walls, but it'll take a very long time, just like in real siege warfare,' he continues, while Matthew brings up several groups of enemy foot soldiers, and places them into a variety of formations.

Watching from above, they look like tiny dots, an army of ants, not a group of baying soldiers. As if sensing my trepidation, Matthew explains how you keep track of whose troops are whose. 'Certain coloured bubbles encircle your troop formations, making it obvious from above which groups of warriors are yours and how they're faring in battle.' Without warning, he unleashes hell. Ranks of red bubbled formations surge towards the thin, green bubble-enwrapped column on the hill, slowing slightly as they hit the incline, their wedged set-up cutting deep and scattering the defenders.

Zooming into the action, we can see the massacre up close: individually modelled soldiers are scrapping for their lives as their swords cut into flesh and send out a cacophony of screams from the straining speakers. However, just like the fallen, we've run out of time.

It's six o'clock and Jonty, Peter and the rest of the team still have five hours of work ahead of them. Their tireless and undying dedication to the job, a labour of love, a way of life, clearly paying off from the results I've seen. As I bid my farewells, it's hard not to be impressed. Although it's still some way off completion, if Black & White 2 can deliver on its promises, it could well be as near to a life-changing experience as a game can get. Time, as ever, will tell.

Like the past Pokémon games, Pokémon Black 2 & White 2 have a variety of events that unlock when you take a special Pokémon to a certain area. These activate special tutors, new missions or just simple items. To get them, however, you need to have specific Pokémon on hand to activate it

Victini

Location: Liberty Garden

Method
If you take a Victini into Liberty Garden, when you enter the basement, it will ask to come out of its PokéBall. Accept and it will move around the room, happy about seeing its old dwellings again. After it has examined everything, it will return to its PokéBall

Landorus - Reflecting Mirror

Location: Abundant Shrne

Method
If you take a Landorus in its Therian Forme, which was captured in Pokémon Dream Radar, to a certain area, you will receive the special item called the Reflecting Mirror. This item will allow for forms of Tornadus, Thundurus and Landorus to change

Keldeo - Secret Sword

Location: Pledge Grove

Method
If you take a Keldeo obtained from a special event to Pledge Grove and interact with a special rock, it will be given the ability to learn the move Secret Sword. If this move is taught to Keldeo, it will change into its Resolute Form

NameTypeCat.PPAtt.Effect
Secret Sword1085100The user cuts with its long horn. The odd power contained in the horn does physical damage to the target.
Meloetta - Relic Song & Funfest Mission

Location: Castelia City

Method
When you obtain a Meloetta from a special event, if you take it to the café in Castelia City, you will learn about how Meloetta lost its voice in times past. It will soon get inspired and will finally start singing. Doing so allows you to teach it the special move Relic Song, which will change Meloetta's form in battle whenever used

NameTypeCat.PPAtt.Effect
Relic Song1075100The user sings an ancient song and attacks by appealing to the hearts of those listening. It may also induce sleep.

In addition to that, when you speak to another person in the café, you will be given a special Funfest Mission called A Great Berry Search Adventure, which has you search for Berries in Unova

Genesect - Special Drives

Location: P2 Lab

Method
When you obtain a Genesect from a special event, if you take it to the P2 Lab, you will find a scientist in there. He will tell you about how he was the one who researched Genesect and modified it to aid in Team Plasma's plans, but failed to win the approval of N with his methods. He will challenge you to a battle. if you defeat him, he will gift you two special drives. These items, when attached to Genesect, will change the type of its special move; Techno Blast. There are four drives but they are exclusive to each game

PictureNameEffectGame
Burn DriveA cassette to be held by Genesect. It changes Techno Blast to a Fire-type move.Pokémon Black 2
Douse DriveA cassette to be held by Genesect. It changes Techno Blast to a Water-type move.Pokémon White 2
Chill DriveA cassette to be held by Genesect. It changes Techno Blast to an Ice-type move.Pokémon White 2
Shock DriveA cassette to be held by Genesect. It changes Techno Blast to an Electric-type move.Pokémon Black 2